Bite-size play time
Local high-score board
Easy to play, hard to master
Use the arrow keys to move your green character around to collect packages and avoid the enemies. Bonus points are awarded for collecting packages with your little blue buddy but hit too many enemies and he'll start to lag behind your movements, making collection and avoidance much more difficult. Add to this the growth of your main character over the time, and you have a simple game that's easy to play but very hard to master!
Lag is Team FAIL's (David Prior and Matthew Simmons) entry to the Global Game Jam 2009, made in less than 46 hours given only three cryptic constraints as a brief:
The developer has provided the following content rating for this item:
You may not modify or redistribute this content.
IndieCity Client required to download & play.
Promote this project on your blog or website with our HTML embed code. Show the code
Recent tweets from @davecheesefish
RT @internetofshit: Happy Friday! Your toaster has kernel panicked and your fridge is showing the blue screen of death.
@ByPriorArrange @HerdyUK @NTsouthlakes I'd probably feel a little sheepish. ...or even a big sheepish! Sheep!
Find davecheesefish Games on Facebook.