23 levels in 3 chapters
unique life cycle mechanics
retro-styled pixel graphics
you succeed, you get a cake!
The game is based on my 2009 prototype. I have decided to rework it in a substantial way: instead of overcoming horizontal obstacles and progressing sideways, I’ve changed the game to be a vertical climber, which suits the theme of corpse-climbing much better. The game was built using my all-time-favourite Flixel engine.
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RT @Split82: This is trailer for our Global Game Jam game called OCDungeon https://t.co/jjvqYmPqHx #GGJ16 #indiedev #unity3d
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