23 levels in 3 chapters
unique life cycle mechanics
retro-styled pixel graphics
you succeed, you get a cake!
The game is based on my 2009 prototype. I have decided to rework it in a substantial way: instead of overcoming horizontal obstacles and progressing sideways, I’ve changed the game to be a vertical climber, which suits the theme of corpse-climbing much better. The game was built using my all-time-favourite Flixel engine.
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IndieCity Client required to download & play.
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Recent tweets from @jarnik
Created a neatly configurable galaxy generator for #spacr today :) #screenshotsaturday http://t.co/x1Bk8YilZs
Educational! "10 Responsibilities of a Game Developer" talk by @RicChivo http://t.co/bilGkpWpYu