23 levels in 3 chapters
unique life cycle mechanics
retro-styled pixel graphics
you succeed, you get a cake!
The game is based on my 2009 prototype. I have decided to rework it in a substantial way: instead of overcoming horizontal obstacles and progressing sideways, I’ve changed the game to be a vertical climber, which suits the theme of corpse-climbing much better. The game was built using my all-time-favourite Flixel engine.
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Recent tweets from @jarnik
RT @CAPYGAMES: /// SUPER TIME FORCE 101: RE-RUN: http://t.co/9SXQwTa3Yx #STFU #Kookabunga STFU is out NOW: http://t.co/iKuU7fWcz3
RT @DreadlocksCZ: Dex Early Access review http://t.co/BAOubtMGDJ