Nanobot vs The Festering Disease

24 Hours, 1 Game

Key Features

  • 4 Explore & Destroy Levels

  • 1 Boss Level

  • Retro Graphics

  • Retro Difficulty

Developer's Description

Now seeing that this is a competition piece, it is very compact and has potential for major flaws.  Considering the time and effort put into it, I am very happy that it doesn't crash.

Most amusingly, I made this game entirely on a HP Mini (a netbook, mind you).  I did this, because I want to flex my coding skills by placing this limitation on myself.  Granted, the game is very minimal in effects and design, but it most certainly should work on nearly any computer.

There was a particular glitch where if you die due to contact with the enemy, the life counter wouldn't change.  That's fixed now.  And sometimes the unpredictability of the enemy (having given them a random direction change every few steps) would be stressful in combating against it.  I guess you could say it has retro-frustration.

Still, if you are looking to kill some time with tense game, try out this free game...made within 24 hours by just me.


If this game reaches 100 downloads I'll be convinced you want something like this, but BETTER.

Content Rating

The developer has provided the following content rating for this item:



Game/App EULA

You may not modify or redistribute this content.

Licence Info

System Requirements

Minimum Specs:


  • CPU Cores: Single Core
  • Minimum RAM: 128 MB
  • Graphics Card RAM: 128 MB
  • Graphics Card Shader Model: Not Required
  • Sound Card: None
  • Operating System: Windows XP (32/64-bit). Windows Vista (32/64-bit). Windows 7 (32/64-bit).
Nanobot vs The Festering Disease Box Art Add Box Art

Follow Nanobot vs The Festering Disease.

This is a simple game made in 24 hours for a local competition. The goal was to make a game based off of 2 out of 3 theme words. Jewels, 8-Bit, and Disease. I chose 8-Bit and Disease, and this game is that.



3.0 stars (3 votes)



Purchase Options

IndieCity Client required to download & play.


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