Get Rich or Die Gaming

Guide Wilson Cooper through life

Key Features

  • An Australian Baker

  • Music by Treeboi&Kone

  • Killer story line

Developer's Description

Get Rich or Die Gaming was the first game I ever made. I started working on it at the start of 2009 when I was still at university. At that time I had never heard of XNA and usedAdventure Game Studio to make it. It was known as BUSINESS ADVENTURE.

I stopped working on it when I got my first job as a computer programmer, I felt like I didn’t have time to go to university and work on a game at the same time. So it sat on my hard drive being all alone in a folder that I never visited. Then at the end of 2009 I graduated for University and took a break from work. I wandered around and didn’t do too much, someone told me about XNA so I checked it out. I started out with the 2D and 3D tutorials and I thought “Damn this is so much easier than DirectX and OpenGL, I’m going to make a game”.

I started working on a RTS game, but quickly realised it was way too complicated. My goal was to replicate StarCraft. Fuck that. Instead I began work on making BUSINESS ADVENTURE in C# and XNA. I talked to some friends about it and they all said “Whatever man”. Except for Vishal. He thought it was an awesome idea and while we were drinking beers came up with the name Get Rich or DotA. Awesome name, except a few months after Vishal named it, DotA was trademarked by Valve. FUCK YOU VALVE!

Vishal and I organised to meet at his house with some other guys and we would work on Get Rich or DotA. Vishal and I wrote some dialog, Steven drew some pretty pictures and Lawrence just sat around, until it was time to record some dialog. Lawrence did the voice for the drug dealer, the #1 funniest character in the game. Also the character that caused Get Rich or Die Gaming to be removed from the Apple App Store.

The 'Spism' Dealer

Then I disappeared to Australia, and started working with a French software company. I still worked on Get Rich or Die Gaming, but not too much. I hated my job so I spent a lot of time at work planning Get Rich or Die Gaming and writing dialog. In August 2010 I quit my job and in October 2010 Get Rich or Die Gaming was released.

Content Rating

The developer has provided the following content rating for this item:



Game/App EULA

You may not modify or redistribute this content.

Licence Info

System Requirements

Minimum Specs:


  • CPU Cores: Single Core
  • Minimum RAM: 1 GB
  • Graphics Card RAM: 256 MB
  • Graphics Card Shader Model: Not Required
  • Sound Card: DirectX 9
  • Operating System: Windows XP (32/64-bit). Windows Vista (32/64-bit). Windows 7 (32/64-bit).
Get Rich or Die Gaming Box Art Add Box Art

Follow Get Rich or Die Gaming.

A young man, Wilson Cooper, is playing video games at home, something his Dad forbids him to do. His Dad unexpectedly returns home early to find Wilson in the midst of a game. Dad is so furious, he kicks Wilson out of the house and leaves him on the stree



3.3 stars (3 votes)



Purchase Options

IndieCity Client required to download & play.


Promote This Game

Promote this project on your blog or website with our HTML embed code. Show the code

Baller Industries


Twitter Feed

Recent tweets from @ballerindustry

  • @_alanshaw @Kaffeefleck I got an error email, I asked the guy if there was an error message. He replied with "yes"

  • You're working hard when you sit through a song you haven't heard before because you normally skip it.


Find Baller Industries on Facebook.